After beating Bioshock 2 for the second time, I tried to play again on hard mode, only be told by my xbox live account that the game needed to update. So I said sure, update because otherwise I can't log into my xbox live account and save my pc game when playing by myself. The update couldn't download for some mysterious reason that I could not discern. I wouldn't be able to save, but the game had a fatal error and crashed, so that didn't matter. I tried several times, fatal error, go to microsoft's support website, follow the instructions, no change. I wanted to play on hard mode before reviewing the game, but I guess Bill Gates doesn't want me to.
I'm against this whole vita chambers thing, so I turned vita chambers off and, remembering how many times I used them when playing Bioshcok 1, decided to play on easy. After the game repeatedly told me I couldn't carry any more of that ammo for the weapon you are so inefficiently using right now, I decided to switch to medium and was only challenged by a fight with a big sister late in the game. My second play through, when I saved the little sisters and got less ADAM, I was told on several occasions that my wallet was full, so I brought a bunch antipersonnel rounds for my machine gun and used my shot gun anyways. I did die on the second level when I tried to use my drill against three enemies, despite what logic told me to do.
Which brings me to another point: If I'm a big daddy, why can three splicers kill me? In the beginning cinematic, you see yourself (see, not do, uno0frtunately) killing three splicers. But you can't do that yourself until you get some ADAM and visit a few power to the people stations. Then again, the other big daddies are also weaker, and rarely posed a threat to me. I guess the splicers just got a lot stronger in the ten years since Bioshock 1.
And then there's the storyline. I was never quite sure why the villain was so villainous. Sure, she wanted to kill me, but I was trying to crush her hopes and dreams for my own survival. So she brainwashed a few people. It's not her fault they were so easy to brainwash. And besides, they're happy now! If I hadn't killed them, they could have a good life. Which is really the biggest way Bioshock 2's atmosphere fails in comparison to Bioshock 1. I once read an article by an objectivist saying capitalism encourages the artist to succeed and thought, "Sander Cohens! What a factoring sellout!" That article might have actually convinced me objectivism was right if I hadn't played Bioshock 1. But when I killed a religious man in Bioshock 2, I said, "You know, religion decreases the suicide rate. Maybe I shouldn't have done that." The endings also felt like a repeat of Bioshock 1's endings, although I could've sworn the good ending was encouraging objectivism.
But the gameplay improved! Even if the difficulty pacing hasn't changed and you never feel like a big daddy until the end, there were some good moments. The first time I killed a big sister, I realized I had had fun in the process. The game only gets better as you go on, as now plasmids actually have different effects as they upgrade. You actually feel powerful, which, normally, being a Contra fan who doesn't understand why a developer would make their game easy, I would consider a bad thing. but Bioshock 2 did it right! Burn everything! Torment them with insects! Shotgun massacre!
The big daddies also get new attacks, and the big sisters remain awesome throughout the game. In short, the enemy design improved. Near the end, there was even one fun atmospheric level where you get to play as a little sister. It was a factoring piece of genius, I tell you! Not as good as anything in Bioshock 1, but still amazing!
Is Bioshock 2 as good as Bioshock 1? No. Is Bioshock 1 the greatest game ever? Yes. Is it fair to fault a game for not being as good as the greatest game ever? No! No it is not! So leave Bioshock 2 alone except, of course, so you can play it.
Monday, April 5, 2010
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