Sunday, October 25, 2009

What is this game that I am playing?

Sometimes, it feels like puzzle games are an invading army trying to conquer Kongregate and suck it dry of all it's good games. Seriously, puzzle games aren't this zetta numerous at retail stores, are they? The issue with them is that few understand what it takes to make a good puzzle game. You can either go the Tetris route and give the player an infinite number of blocks to deal with at the speed of light, or you can go the Portal route and make your puzzles more than an issue of what order to press buttons in.

The puzzle game I played most recently (Exploit) understood that to a point. Instead of just figuring out what order to press buttons in, you have to do it with timing, as the effects of pressing buttons is often temporary yet you'll need certain effects to be in place for certain buttons to do anything. Does this sound interesting? No? Conglatulations! You're not a complete idiot. Experimenting with timing feels like a complete chore; I figured out the right order, just let me win! Some puzzles put in purposely unnecessary buttons so it's harder to remember which ones you have to press, which annoyed me. Other puzzles use this limited time thing to make you do the same thing twice. I already proved I could do it! Be real!

But the focus of this "game" isn't the gameplay, it's so obviously the storyline. Filled with anti-China information freedom fighting wrath, the storyline convinced me that terrorism is bad. Which has something to do with information being censored. But, more importantly, terrorism is easy if you have access to information. Yes, I don't know if I should be for or against the message now. Okay, it made some good points about terrorism, but it really could have used an editor or 3000.

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