Sunday, November 29, 2009

One is a Lonely Number

After what seemed like weeks with kongregate receiving no new (good) games other than Dragon Age: Journeys, which probably shouldn't be under the good category anyways, I was pleased to find a game that did not fall under the category of good because it bypassed it and went to true zetta greatness in the form of The Company of Myself.

Company starts out with a zetta engaging passage in which the main character explains why he's going to explain his life to you via platforming/puzzle-solver. At this point, the player has already noticed that the game's music fits the storyline perfectly, which brings me to the biggest strength of Company: the atmosphere/storytelling. The game actually made me feel emotions like sadness at certain points through the story. The atmosphere gives you the impression of solitude (not the horror kind, though) throughout the game.

And then we get to the puzzles. At first, the semi-braid inspired gameplay element of being to record actions in order to "multitask" as well as use yourself as platforms is zetta intriguing. The first 2/3 of the puzzles work great, and actually make you think. Unfortunately, the last third requires that the player be precise about where he places his clones, forcing him to compensate for clones that aren't quite here yet. A slight misstep can mean repeating the entire level, which is unnecessarily tedious. The game's unreasonably short length (less than an hour) prevents you from seeing any really cool puzzles, leaving you to wonder how the gameplay could have been used. Nonetheless, Company is a great game that I would enjoy seeing a sequel to.

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