Saturday, April 18, 2009

I believe the title uses "orbital" as a synonym of brain

Normally, I don't review games the day after I play them, but this game was so factoring bad I just have to review it now. See, normally, when kongregate puts a game on the challenge section, I assume the worst is that I'll quit out of boredom, not that the game will cause me physical pain. But Orbital Decay is making me rethink that. It really is. Most of the flash games that suck this much are hardly in working condition, made by posers who think they can actually use flash action script. The sad thing is, orbital decay managed to make a game type that is overused amongst flash games and factor it up more than any other rip-off of Demonic Defense I have ever seen.

The game's "innovation" comes from re-skinning the common conventions amongst these click your enemies to death games. Also, the upgrade system allows you to decide where your extra turrets will shoot from. Epic, ain't it? Oh sigh, zetta sigh, zetta sigh, zetta sigh. I actually saw some people call this game innovative in the comments. WHY? WHY THE FACTOR WOULD YOU INDULGE THESE BRAIN-DEAD HECTOPASCALS? I FACTORING HATE YOU ALL!!!!!!!!!

It's sad, really, because Orbital Decay only has one flaw other than the fact that its not innovative and plenty of other games have a more intricate upgrade system. See, your projectiles move too slow. "LOL! Sho's hatin' on the game for something small!" Not I'm not. See, enemies go in zigzaggy swrilywirly paths as they engage in combat with your fighters, and, since your projectiles move so slow, you have to be psychic to hit them. I'm not joking. The enemies move faster than your bullets. It's that simple. the entire game is a factored up pice of crap because the enemies move faster than your bullets. The length of the screen combined with this crippling flaw means you don't even know if the target will be dead or alive when you shoot. You pretty much move the mouse to random locations on the screen until a big, slow enemy arrives, in which case you hold the mouse over that enemy until it dies three years later. SO ZETTA FACTORING BORING!!!!

The upgrade system involves buying the cheapest upgrade not related to your turret. No strategy, really. Just buy some extra drones to heal all the damage you take and build some fighters, too; their bullets move faster than yours.

This, my readers, is a lesson in making shooters. Play your game so you can tell that your bullets being so zetta slow is a problem. And that your game sucking is a problem. And that their is no reason to play this game when bunny invasion easter edition came out so recently. Play through it again; I know you haven't beaten it enough times to be bored enough to play orbital decay. You can't see me now, but I'm crying because I did.

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