I can't believe I actually wasted $15 on this game! I mean, come on! I payed $60 for Resistance 2 and it wasn't as good as this game! Seriously! How could they even think about charging $15 for this game!
For those of you who are a slow as Raam, I am indeed referring to Braid, an under priced game if you think outside of the box instead of going, "LOL! I'm a noob who thinks all games should cost $10! LOL! ROFLCOPTER!" Now seriously, this game is more than worth the $15, why the factor are you complaining about the cost? If Halo 3 cost $60, you wouldn't complain, and Braid is so much zetta better than Halo 3. Regardless, even if you actually like Halo 3, you should be able to get at least a fourth as much fun out of Braid as you did from Halo 3, so mathematically speaking Braid is worth it! Shut the factor up! You are incapable of higher brain functions!
Braid is a puzzle game that centers around time manipulation, which may make you goes, "How zetta original!" in a sarcastic tone of voice, but Jonathan Blow adds in some neat stuff. More often than not, the solutions to the puzzles are actually very zetta cool, making me envious of Jonathan's developing powers. Gimme!
The game is surprisingly non-linear, allowing you to complete the puzzles (with the exception of the last level) in pretty much any order you want. You can beat a level and unlock more levels basically by walking through the level, but to unlock the final level you need to collect all the puzzle pieces found throughout the levels. The final level level itself was actually disappointing in terms of the difficulty of the puzzles, but the point was that it was the first level backwards or whatever, but I still would've liked a harder challenge for the last segment of the game.
What I didn't like was that the game doesn't do a good job of introducing the new time-manipulating elements. You get a cool power, learn how to use it, BAMF! Only zetta difficult puzzles for the rest of the level. Slowly increasing the difficulty wouldn't have been such a bad idea for such a non-linear game.
This may seem like a nitpicky complaint, but your protagonist TIM the TIMe manipulator walks so zetta slow for my tastes. This is especially noticeable in world six, where slowing down time plays a key role in solving the puzzles.
As for the storyline, well, the ending sequence was pretty zetta cool, but the rest seems like garbage. Raam tells me that's because the storybooks you read to find out the story are placed out of order. Just to be annoying, I suppose. Bad Jonathan! A lot of it probably wouldn't make sense anyways. If you like puzzles and ending sequences, buy Braid. And, uh, yeah, that's about it.
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