Well, as someone who owns both Rock Band 2 and Guitar Hero: World Tour, I figure I may tell those of you who didn't see World Tour at the store for $10 more than a guitar controller WITH a said guitar controller. I recommend looking at the track lists carefully first, but their are still some reasons beyond which game has your favorite songs to choose one over the other.
The pitfall I made on the track lists was to choose quantity over quality; hence why I said to look at the track lists carefully instead of recklessly or some other antonym of carefully. In my opinion, World Tour has a handful of zetta great songs while Rock Band 2 has a collection of zetta okay songs. I've heard some people say that Rock Band 2 has the better track list because it has more, but their's really more to it than that.
After comparing the two guitar controllers, the World Tour controller felt much smoother than the Rock Band 2 controller, but that may be because I started my music game adventures with the Guitar Hero 3 controller, which is pretty similar to the controller from World Tour. The slider bar, while hard to use at first, was quite fun, even if I could do better just using the normal frets. If you're looking to challenge yourself because through the fire and the flames stopped being hard on expert, getting used to the slider bar should occupy you until you realize you now have three instruments.
I didn't get a chance to try out the World Tour drums (I'll probably make a post on that later), but the Rock Band fill system is inconvenient enough that World Tour's solution is enough for me to say they're better. My main complaint with the fill system are that I would often wait until it was just the green note to play, hit just one note, and activate star power but still loose my score multiplier. Madness, I tell you! Factoring zetta madness! Its probably a glitch, but something so zetta heinous shouldn't be put in a sequel to a commercially successful game. Furthermore, I like choosing when I go into star power.overdrive, and I don't want notes devoured so I can have that choice taken away from me.
The singing on World Tour was a bit iffy. Even on easy mode, the game was very unforgiving and didn't tolerate mistakes. I'm not the best singer in the world, but I'd like to think I can play on easy mode without failing out as soon as physically possible because the game mistoook me for Frank Sinatra. The game said I had to hit the microphone to activate star power, so I did... 17 times. I'm not a fan of Rock Band 2's overdrive system for singing, but at least it functions properly.
As far as co-op goes, World Tour wins the day. In Rock Band 2, if someone's doing bad, you can activate overdrive. If you're playing guitar, otherwise you have to wait for the game to let you do that. And if you don't everyone fails out. But in World Tour, you all share the same meter. Activating star power is now more accessible for everyone but singers (see above), so saving the entire band is now more feasible. You all share the same star power meter, so you have star power much more often.
I'm going to talk briefly about World Tour's studio mode: Factoring useless! Okay, never mind, this isn't going to be brief. The few songs I've downloaded aren't very good, and it's not because of the musicians behind the songs, but the studio mode just sucks that much. While someone level editors suffer from being too complex, World Tour suffers from the exact opposite. Oh, sure, you'll have some trouble learning the basics, but after that, everything's fine. Except the studio mode isn't powerful enough for you to do anything. Try recreating some of the songs you saw in the gamer. I dare you. It's zetta impossible! Seriously, what the factor? This thing is so digity I can't believe my complaint was that it convinces peoiple they are more talented than they are really are prior to the game's release. Just pick up a real guitar, at least you can switch though chords and individual notes freely. Plus, its pretty much impossible to make a song in real time, as the game demands the kind of precision it doesn't in the actual game! This was most obvious on drums, when it was common to do two or more notes at once.
Overall, I had more fun with World Tour, but, as I said before, look at the track lists first. You should also consider your personal interests; World Tour is better for hardcore gamers, while Rock Band 2 is better for casual gamers. Don't rush to a decision, their's multiple factors to coonsider.
Wednesday, January 21, 2009
Rock Band 2 versus Guitar Hero: World Tour
Labels:
Guitar Hero,
Guitar Hero World Tour,
music games,
Rock Band,
Rock Band 2