Before I played the original Sonny, if you asked me: "Is it possible for a flash game to be zetta great?', I would've said, "No, flash games can be no better than zetta good." But, not only is sonny the second best rpg I have ever played, it is zetta great. However, sonny had some problems, and also some strengths that Krin could've done a better job of capitalizing on. Sure, its a low budget flash game, but if they're going to make a sequel, they better change the game to fix at least one of these problems.
The first big problem with sonny was that, while the bosses were zetta fun, someone playing through the game twice would be disapointed to find out that their stats weren't a big barrier in using the same tactic to defeat the same boss as a different class. This wasn't a big letdown; sonny was still fun as each class. Still, when Krin announced that their would now be three classes with three different skill trees, I was zetta excited.
And it probably wouldn't have been a big deal if Krin had stopped then. But he didn't. the bosses, which, as previously mentioned, were zetta fun, were very infrequent. Krin changed that so now pretty much every encounter is now a boss, even if it isn't officialy declared as one. The storyline is now much more involved, with more cutscenes and a lot more dialogue. Sometimes, I don't know what to think of the dialogue. When I meet a zombie named shunny and my team mates remark about how it looks like me, I can tell they're trying to be funny, but when Veradux gets a knife in the face and says (quite comically), "AARGH! MY FACE!" I can't tell if Krin's trying to be funny or not.
But that's not where sonny 2 falls short. Basically, all the small details come together in a train wreck that is completely unacceptable. In the description, Krin apologizes for the wait. Do you know why he needs to apologize? Because the wait wasn't worth it! Three times as many skills was probably too ambitious for Krin to handle; some skills seem like minor variations of each other that serve the same purpose in combat. Skill balance is just... let's just say that it doesn't exist. Class balance is also a nightmare, and how much level grinding you do is dependant upon your class.
The level design also suffered from too much ambition. Its like Krin thought of 5-10 sets of skills that would go well together, then spread them apart into several different enemies. Ironically, the enemies still suffer from a small dose of repetition.
Some small things also got on my nerves. Heroic mode now has a timer, removing the strategy on the difficulty where it's most important. Managing items is a hassle, especially once you've got a party of three. I did like that you can now change your allies' (expanded) AI settings in the middle of combat, but the timer in heroic mode makes this hard to do. At least now I'm not just standing still if I die before my allies, but Krin made it a bit inconvenient to command the battle if this happens.
Overall? Its Zetta average! If you played sonny until you got bored, you should definitely play sonny 2. If you have no idea what sonny is and you're afraid of nostalgia ruining its sequel for you, that would be another good reason to play it. If you didn't like sonny one, which makes you a tasteless tetrahedra, you shouldn't play it, but you're the only group I can think of that wouldn't like it. Sonny 2 isn't a bad game, but it's also not a good game.
Saturday, January 17, 2009
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