Platformers go all the way back to the age of Mario, the first game a lot of younger gamers played. Since then, the bar for platforming games has constantly been raised by other platforming games, all of which have Mario in their name or are at least made by Nintendo. The only half successful attempt from an indie developer I've ever seen is the zetta esteemed N games. While innovation isn't the first word that comes to mind when I think of N, it at least had physics that differentiated it from other platformers and had some unique level design elements (god, I love those missile launchers).
That being said, I doubt N was easy to make, so when I looked at the graphics of Don't Look Back, I instantly assumed it would be a factoring waste of my time, but that's not too much since it's a flash game. Now, to be fair, Don't Look Back has some innovation. You see, you get a gun, so what the factor differentiates it from a side-scrolling shooter? Well, it has an emphasis on platforming with shooting as more of a side thing. Like N, the game is quiote difficult, although not nearly as difficult as N. However, this is all I cans ay about the game; hardcore gamers will find it challenging. Look! A platform the disappears and reappears! Yayz! That platform dissolves when you touch it! Zetta yayz!
Okay, look: Everything in Don't Look Back is also in every platform game you've ever played, except for the piece of zetta factoring fail innovation at the end where you die whenever you press the right arrow key. Which, while innovative, is a sheer pain. If you want to challenge yourself for half an hour, go play Don't Look Back, but otherwise just avoid the factoring game.
Saturday, March 21, 2009
Don't look back, you might realize that this game isn't as fun as N
Labels:
Don't Look Back,
Flash Game,
kongregate.com,
N,
nintendo,
platformers,
super mario bros
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