But regardless, my Three Days Grace mood made me decide to review something awesome, but since I haven't come across anything awesome recently, I'll just have to do classic review. Classic as in 2007, but I'd call this game an instant classic by necessity of its great reviews; they were better than Halo 3's reviews. So why is Halo 3 still more popular? Zetta fail, you tasteless tetrahedra!

Bioshock was the first game I ever played that grew on me. The title screen was boring, but after watching the opening cinematic, I was already in love. Before I knew the joys of a villain who says zetta a lot of times, Andrew Ryan was the most zetta epic villain I had ever witnessed. And if he's not your style, the other villains will provide plenty of awesome to the story. The overall atmosphere is the greatest I have ever seen in a video game, making the play both scared and curious of the city of Rapture. The writing itself is so good that you'll be saying "kindly" instead of "please" for three months cause that's how long it'll take you to get fed up with everyone making fun of you for talking like that.
While the atmosphere is great, the gameplay wasn't left out of the developer's minds. In addition to standard first person shooter, mechanics, the player also gets plasmids that give Bioshock some RPG elements. Some plasmids are passive effects, although they still have an impact on the combat, while others have to be activated. The ones that do have to be activated are quite innovative. The plasmids allow to make use of the environment, whether that means electrocuting the water your opponent's stand in or lighting the spilled oil on fire. You also get a plasmid that allows you to swarm your opponents with bees, something I consider to be the best power up EVER!
Bioshock also has a multitude of small adjustments to the traditional first person shooter formula that work quite well. Using your research camera to gain an edge against certain enemies adds to the ROG-like character progression, and the different ammo types add in some extra strategy to the mix. Upgrading weapons is a good concept, but I didn't like that their were enough upgrade stations to get every upgrade. It also throws off the weapon balance quite a bit when my shotgun can shoot as fast as my pistol, than you very much.
But not everything about Bioshock is good. The vita chambers, which resurrect you at no penalty whenever you die, ensure that the game isn't challenging in the least. The developers also seemed to forget that the game had two halves. The storyline pretty much falls short after you visit Andrew Ryan's office, with a considerable drop in the quality of the dialogue up until the ending. The gameplay also drops at a certain point by even further removing any semblance of difficulty. In the beginning of the game, I would go: "I'm low on ammo, but I have a lot of eve tonics, so I'll use a few extra plasmids in the next encounter." In the second half of the game, I would go: "I can't carry anymore shotgun ammo, so I better use the shotgun." I liked not having very many resources to use, but the developers threw that all away. It's not that the game gets repetitive; I still had just as much zetta fun with the earlier levels on my second playthrough as i did on my first playthrough. The second half of the game simply isn't as zetta awesome as the first half.
Even worse, as you sl0wly unlock slots for your plasmids, you probably won't feel like all 24 slots are being used. Furthermore, I pretty much managed to use my wrench for everyone encounter simply because the passive plasmids made it that powerful through a little bit of thoughtful character building. Sure, it's still a fun game using my wrench all too often, but i feel that, just by adding more content, 2k Games could've made Bioshock more than the best game ever.
Overall? Buy this game! Incompletes will be destroyed! Despite the boringish second half, Bioshock is still the best game I ever played. You can light enemies on fire and shoot heat seaking missiles at them. It's funner than Halo 3. Andrew Ryan is the main villain. Give me one reason not to like it. You could say difficulty, but vita chambers can be turned off, which makes the game harder than Contra. So, you see, Bioshock has appeal to everyone but the moderates.
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